# Dependencies
node_modules/

# Build output
dist/
*.tsbuildinfo

# Probe / screenshot artifacts (regenerated)
scripts/*.png

# Editor / OS
.DS_Store
*.log

# ── Broad material textures (fetched via scripts/fetch-materials.mjs) ─────────
# Binary JPGs from the DOSSIER-LIBRARY mirror are NOT committed here — run:
#   node scripts/fetch-materials.mjs --library <DOSSIER-LIBRARY-path>
# to populate them locally. The 12 starter folders are explicitly excluded from
# this ignore rule so they stay tracked in git.
public/assets/materials/*/
!public/assets/materials/Bricks104/
!public/assets/materials/Concrete048/
!public/assets/materials/Grass005/
!public/assets/materials/Gravel043/
!public/assets/materials/Ground103/
!public/assets/materials/Marble012/
!public/assets/materials/Metal063/
!public/assets/materials/PavingStones150/
!public/assets/materials/Plaster001/
!public/assets/materials/Tiles141/
!public/assets/materials/Wood095/
!public/assets/materials/WoodFloor051/

# Generierte native-Viewport-Szenen (aus sampleProject via scripts/dump-native-scene.mjs)
src-tauri/assets/native2d_scene.json
src-tauri/assets/native3d_walls.json
