2D-Plan-Renderer auf WebGL2 (GPU) + akkumulierter Funktionsstand
Neuer GPU-Renderer fuer den Grundriss (src/plan/glPlan/): Earcut-Tessellierung (konkav-faehig), gehrte Linienzuege (Miter), echte Papier-mm-Strichbreiten im Massstab (repliziert den SVG-printStrokeVb-Pfad), Hybrid mit scharfem SVG-Text- Overlay. GPU ist der Standardpfad; der SVG-Renderer bleibt automatischer Fallback, falls WebGL2/Shader nicht verfuegbar sind. Imperativer Pan (rAF + CSS-transform) fuer fluessige Interaktion ohne React-Re-Render je Frame. Enthaelt zudem den bisher nicht committeten Arbeitsstand des Browser-BIM (Oeffnungen, Treppen, Raeume, Decken, DXF-Export, Materialbibliothek, Kontext- Import, Tauri-Compute-Boundary-PoC).
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// Schwebender Dialog zum Bearbeiten des strukturierten Raum-Stempels (Feldmodell):
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// Raumnummer, Raumname (+ Zeile 2), Bodenfläche (mit Präfix) und Nutzung. Ersetzt
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// für neue Räume den freien Text-Editor. Kontrolliert (value/onApply/onCancel);
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// arbeitet auf einem lokalen Entwurf, erst „Übernehmen" schreibt zurück.
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// Bezeichner englisch, UI-Text über t().
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//
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// Folge-Arbeit: Zeilen-Layout-Editor (welches Feld auf welche Zeile),
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// Per-Feld-Typografie, Fensterfläche.
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import { useState } from "react";
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import { t } from "../i18n";
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import type { RoomStamp } from "../model/types";
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export interface RoomStampEditorProps {
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/** Ausgangsstempel (wird beim Öffnen kopiert; Editor arbeitet lokal). */
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value: RoomStamp;
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/** „Übernehmen" — den bearbeiteten Stempel zurückschreiben. */
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onApply: (stamp: RoomStamp) => void;
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/** „Abbrechen"/Schliessen — ohne Übernahme. */
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onCancel: () => void;
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}
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export function RoomStampEditor({ value, onApply, onCancel }: RoomStampEditorProps) {
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const [draft, setDraft] = useState<RoomStamp>(value);
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const patch = (p: Partial<RoomStamp>) => setDraft((d) => ({ ...d, ...p }));
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return (
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<div
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className="texteditor-overlay"
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role="dialog"
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aria-modal="true"
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aria-label={t("roomStamp.title")}
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onMouseDown={(e) => {
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if (e.target === e.currentTarget) onCancel();
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}}
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onKeyDown={(e) => {
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if (e.key === "Escape") onCancel();
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}}
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>
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<div className="texteditor-dialog roomstamp-dialog">
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<div className="texteditor-head">
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<span className="texteditor-title">{t("roomStamp.title")}</span>
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<button
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type="button"
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className="texteditor-x"
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onClick={onCancel}
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title={t("text.cancel")}
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aria-label={t("text.cancel")}
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>
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<span className="material-symbols-outlined" aria-hidden="true">
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close
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</span>
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</button>
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</div>
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<div className="texteditor-body roomstamp-body">
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<label className="roomstamp-field">
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<span className="roomstamp-label">{t("roomStamp.number")}</span>
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<input
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type="text"
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className="roomstamp-input"
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value={draft.number ?? ""}
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onChange={(e) => patch({ number: e.target.value })}
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autoFocus
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/>
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</label>
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<label className="roomstamp-field">
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<span className="roomstamp-label">{t("roomStamp.name")}</span>
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<input
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type="text"
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className="roomstamp-input"
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value={draft.name}
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onChange={(e) => patch({ name: e.target.value })}
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/>
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</label>
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<label className="roomstamp-field">
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<span className="roomstamp-label">{t("roomStamp.nameLine2")}</span>
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<input
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type="text"
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className="roomstamp-input"
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value={draft.nameLine2 ?? ""}
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onChange={(e) => patch({ nameLine2: e.target.value })}
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/>
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</label>
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<label className="roomstamp-check">
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<input
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type="checkbox"
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checked={draft.showFloorArea}
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onChange={(e) => patch({ showFloorArea: e.target.checked })}
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/>
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<span>{t("roomStamp.showFloorArea")}</span>
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</label>
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<label className="roomstamp-field">
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<span className="roomstamp-label">{t("roomStamp.floorAreaPrefix")}</span>
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<input
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type="text"
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className="roomstamp-input"
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value={draft.floorAreaPrefix ?? ""}
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disabled={!draft.showFloorArea}
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onChange={(e) => patch({ floorAreaPrefix: e.target.value })}
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/>
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</label>
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<label className="roomstamp-check">
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<input
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type="checkbox"
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checked={draft.showUsage}
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onChange={(e) => patch({ showUsage: e.target.checked })}
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/>
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<span>{t("roomStamp.showUsage")}</span>
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</label>
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</div>
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<div className="texteditor-foot">
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<button type="button" className="texteditor-btn" onClick={onCancel}>
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{t("text.cancel")}
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</button>
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<button
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type="button"
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className="texteditor-btn texteditor-btn-primary"
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onClick={() => onApply(draft)}
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>
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{t("text.apply")}
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</button>
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</div>
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</div>
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</div>
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);
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}
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export default RoomStampEditor;
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