2D-Schnitt = 3D: Wand-Terminierung (sliceTermination) auch im Vertikalschnitt
Nutzer-Report: 'Wand unten geschnitten' wirkte im 3D, aber nicht im 2D-Schnitt — die Terminierung lief nur im layered-3D-Pfad (terminateOrSubtractSpans), der Schnitt stanzte die Decke nur per Prioritäts-Subtraktion heraus (die Wand tauchte darüber wieder auf). Neu: applyWallTermination (Phase 1b in attachCutStyles) spiegelt die 3D-Regel im (u,v)-Schnittraum: 'below' kappt jedes Wand-Band an der UNTERKANTE der dominanten Decken-Bänder (strikt höhere joinPriority + u-Überlapp), 'above' spiegelbildlich an der Oberkante; 'both'/undefined unverändert (heutige Subtraktion). +6 Tests. 696/696 grün.
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// Decken-Terminierung im 2D-Schnitt (applyWallTermination) — der Spiegel von
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// terminateOrSubtractSpans (3D): Wände mit sliceTermination "below" enden an
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// der Decken-Unterkante, "above" beginnen an der Oberkante; "both"/undefined
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// bleibt bei der reinen Prioritäts-Subtraktion (unverändert hier).
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import { describe, it, expect } from "vitest";
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import { applyWallTermination } from "./toSection";
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import type { SectionCutPolygon } from "./toSection";
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import type { Wall } from "../model/types";
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const rect = (
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uMin: number,
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uMax: number,
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vMin: number,
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vMax: number,
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): Array<[number, number]> => [
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[uMin, vMax],
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[uMax, vMax],
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[uMax, vMin],
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[uMin, vMin],
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];
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const wallBand = (joinPriority: number | undefined, pts = rect(0, 0.3, 0, 2.6)): SectionCutPolygon => ({
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component: { kind: "wall", index: 0 },
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color: [0.8, 0.8, 0.8],
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pts,
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joinPriority,
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});
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const slabBand = (joinPriority: number, vMin: number, vMax: number, uMin = -2, uMax = 2): SectionCutPolygon => ({
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component: { kind: "slab", index: 0 },
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color: [0.9, 0.9, 0.9],
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pts: rect(uMin, uMax, vMin, vMax),
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joinPriority,
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});
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const wall = (sliceTermination?: Wall["sliceTermination"]): Wall =>
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({
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id: "W1",
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start: { x: 0, y: 0 },
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end: { x: 5, y: 0 },
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height: 2.6,
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wallTypeId: "wt",
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floorId: "eg",
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categoryCode: "21",
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sliceTermination,
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}) as Wall;
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const bbox = (cp: SectionCutPolygon) => {
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const vs = cp.pts.map((p) => p[1]);
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return { vMin: Math.min(...vs), vMax: Math.max(...vs) };
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};
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describe("applyWallTermination — 2D-Schnitt = 3D-Terminierung", () => {
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it("'below': Wand-Band endet an der Unterkante der dominanten Decke", () => {
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const bands = [wallBand(50), slabBand(100, 2.2, 2.5)];
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const out = applyWallTermination(bands, [wall("below")]);
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const wb = out.find((b) => b.component.kind === "wall")!;
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expect(bbox(wb).vMax).toBeCloseTo(2.2, 9);
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expect(bbox(wb).vMin).toBeCloseTo(0, 9);
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});
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it("'above': Wand-Band beginnt an der Oberkante der dominanten Decke", () => {
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const bands = [wallBand(50), slabBand(100, 2.2, 2.5)];
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const out = applyWallTermination(bands, [wall("above")]);
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const wb = out.find((b) => b.component.kind === "wall")!;
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expect(bbox(wb).vMin).toBeCloseTo(2.5, 9);
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expect(bbox(wb).vMax).toBeCloseTo(2.6, 9);
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});
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it("'both'/undefined: Band bleibt unverändert (Prioritäts-Subtraktion regelt)", () => {
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const bands = [wallBand(50), slabBand(100, 2.2, 2.5)];
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for (const term of ["both", undefined] as const) {
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const out = applyWallTermination(bands, [wall(term)]);
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const wb = out.find((b) => b.component.kind === "wall")!;
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expect(wb.pts).toEqual(rect(0, 0.3, 0, 2.6));
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}
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});
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it("nur STRIKT dominante Decken terminieren (schwächere/gleiche nicht)", () => {
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for (const prio of [50, 10]) {
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const bands = [wallBand(50), slabBand(prio, 2.2, 2.5)];
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const out = applyWallTermination(bands, [wall("below")]);
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const wb = out.find((b) => b.component.kind === "wall")!;
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expect(bbox(wb).vMax).toBeCloseTo(2.6, 9);
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}
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});
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it("ohne u-Überlapp keine Terminierung; Band unter der Decken-UK verschwindet nicht", () => {
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// Decke liegt in u komplett rechts neben der Wand.
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const far = [wallBand(50), slabBand(100, 2.2, 2.5, 5, 8)];
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const outFar = applyWallTermination(far, [wall("below")]);
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expect(bbox(outFar.find((b) => b.component.kind === "wall")!).vMax).toBeCloseTo(2.6, 9);
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// Decke UNTER dem Wandfuss ⇒ 'below'-Clip entfernt das ganze Band.
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const under = [wallBand(50), slabBand(100, -0.5, -0.2)];
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const outUnder = applyWallTermination(under, [wall("below")]);
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expect(outUnder.some((b) => b.component.kind === "wall")).toBe(false);
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});
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it("Bänder ohne joinPriority (unauflösbares Bauteil) bleiben unangetastet", () => {
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const bands = [wallBand(undefined), slabBand(100, 2.2, 2.5)];
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const out = applyWallTermination(bands, [wall("below")]);
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expect(out.find((b) => b.component.kind === "wall")!.pts).toEqual(rect(0, 0.3, 0, 2.6));
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});
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});
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+105
-1
@@ -344,8 +344,112 @@ function attachCutStyles(output: SectionOutput, project: Project, plane: Section
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bands.push(cp);
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bands.push(cp);
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}
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}
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// Phase 1b — Decken-Terminierung: Wände mit `sliceTermination` "below"/"above"
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// ENDEN im Schnitt an der Decke (2D = 3D, s. terminateOrSubtractSpans in
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// toWalls3d), statt dass die Decke nur per Priorität herausgestanzt wird und
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// die Wand darüber wieder auftaucht.
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const terminated = applyWallTermination(bands, walls);
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// Phase 2 — Boolean-Dominanz: die stärkere Schicht schneidet die schwächere.
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// Phase 2 — Boolean-Dominanz: die stärkere Schicht schneidet die schwächere.
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output.cutPolygons = subtractDominantBands(bands);
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output.cutPolygons = subtractDominantBands(terminated);
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}
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/**
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* Decken-Terminierung der Wand-Bänder im (u,v)-Schnittraum — der 2D-Spiegel von
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* `terminateOrSubtractSpans` (toWalls3d, 3D-Pfad): trägt die Wand eines Bands
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* `sliceTermination: "below"`, wird das Band an der UNTERKANTE der dominanten
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* Decken-Bänder gekappt (kein über der Decke wieder auftauchender Rest);
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* `"above"` spiegelbildlich an der Oberkante. Dominant = Decken-Band mit STRIKT
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* höherer `joinPriority` UND u-Überlapp (u-Überlapp ↔ Plan-Überdeckung am Ort
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* der Schnittebene). `"both"`/undefined ⇒ unverändert (die reine Prioritäts-
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* Subtraktion in Phase 2 bleibt das heutige Verhalten). Bänder sind Rechtecke
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* (splitWallLayers/Rust-Extraktor) — gekappt wird über die BBox.
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*/
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export function applyWallTermination(
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bands: SectionCutPolygon[],
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walls: Wall[],
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): SectionCutPolygon[] {
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const EPS_T = 1e-9;
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const bbox = (
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cp: SectionCutPolygon,
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): { uMin: number; uMax: number; vMin: number; vMax: number } => {
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let uMin = Infinity;
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let uMax = -Infinity;
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let vMin = Infinity;
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let vMax = -Infinity;
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for (const [u, v] of cp.pts) {
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uMin = Math.min(uMin, u);
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uMax = Math.max(uMax, u);
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vMin = Math.min(vMin, v);
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vMax = Math.max(vMax, v);
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}
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return { uMin, uMax, vMin, vMax };
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};
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const slabBands = bands
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.filter((b) => b.component.kind === "slab" && b.joinPriority !== undefined)
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.map((b) => ({ box: bbox(b), joinPriority: b.joinPriority as number }));
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if (slabBands.length === 0) return bands;
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const out: SectionCutPolygon[] = [];
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for (const b of bands) {
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if (b.component.kind !== "wall") {
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out.push(b);
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continue;
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}
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const owner = walls[b.component.index];
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const term = owner?.sliceTermination;
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if ((term !== "below" && term !== "above") || b.joinPriority === undefined) {
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out.push(b);
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continue;
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}
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const wb = bbox(b);
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// Dominante Decken-Cutter mit u-Überlapp — dieselbe Auswahl wie die
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// bandZCuts im 3D (nur STRIKT höhere Priorität schneidet/terminiert).
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const cutters = slabBands.filter(
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(s) =>
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s.joinPriority > (b.joinPriority as number) &&
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s.box.uMax > wb.uMin + EPS_T &&
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s.box.uMin < wb.uMax - EPS_T,
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);
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if (cutters.length === 0) {
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out.push(b);
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continue;
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}
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if (term === "below") {
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// Wand endet an der Decken-UNTERKANTE (kleinstes vMin der Cutter).
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let clipTop = Infinity;
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for (const c of cutters) clipTop = Math.min(clipTop, c.box.vMin);
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const top = Math.min(clipTop, wb.vMax);
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if (top > wb.vMin + EPS_T) {
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out.push({
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...b,
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pts: [
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[wb.uMin, top],
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[wb.uMax, top],
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[wb.uMax, wb.vMin],
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[wb.uMin, wb.vMin],
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],
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});
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}
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continue;
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}
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// "above": Wand beginnt an der Decken-OBERKANTE (grösstes vMax der Cutter).
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let clipBottom = -Infinity;
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for (const c of cutters) clipBottom = Math.max(clipBottom, c.box.vMax);
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const bottom = Math.max(clipBottom, wb.vMin);
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if (bottom < wb.vMax - EPS_T) {
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out.push({
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...b,
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pts: [
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[wb.uMin, wb.vMax],
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[wb.uMax, wb.vMax],
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[wb.uMax, bottom],
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[wb.uMin, bottom],
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],
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});
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}
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}
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return out;
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}
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}
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/**
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/**
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