render3d im Browser: WASM/WebGPU-3D-Viewport hinter ?engine=wasm
Feature web (wasm-bindgen) + cdylib analog render2d; WebModelRenderer mit Canvas-Surface, set_model (walls/slabs wie der native Push) und set_camera. Projektion liefert bereits [0,1]-Clip-Z, math.rs unveraendert. wgpu-22-requestDevice-Shim in src/engine/requestDeviceShim.ts geteilt. Neuer Hook useWasm3dRenderer + Wasm3DViewport (Orbit/Pan/Zoom wie three.js- Sicht); Viewport3D dispatcht per ?engine=wasm bzw. localStorage, three.js bleibt Default. Build-Script build:engine3d (wasm-pack, src/engine/pkg3d). Verifiziert headful per scripts/probe-engine3d.mjs (37 % Geometrie-Pixel); headless praesentiert Chromium keine WebGPU-Frames (auch bei render2d).
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@@ -3678,11 +3678,16 @@ name = "render3d"
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version = "0.1.0"
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dependencies = [
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"bytemuck",
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"console_error_panic_hook",
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"env_logger",
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"js-sys",
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"naga",
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"pollster",
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"serde",
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"serde_json",
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"wasm-bindgen",
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"wasm-bindgen-futures",
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"web-sys",
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"wgpu",
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"winit",
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]
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