render2d: Headless-Rendering — PNG ohne Fenster + Golden-Image-Test
HeadlessRenderer (Feature headless) baut Instance/Adapter/Device ohne Surface (Vulkan, kein Display-Server); render_to_image rendert in eine Rgba8Unorm-Texture (non-sRGB wie ColorMode::Web) und liest mit 256-Byte- Row-Padding zurueck. Draw-Code unveraendert geteilt mit dem Fenster-Pfad. CLI-Bin render_png (Demo-Szene, 990x630); Demo additiv um 45-Grad- Schraffur, Tuerblatt und Schwenkbogen erweitert, damit das Golden alle Pfade abdeckt. Golden-Test mit eingechecktem Referenzbild: 0/623700 Pixel Abweichung, bit-exakt reproduzierbar; bei Abweichung Diff-Dump nach target/. Doku in docs/design/engine-headless.md.
This commit is contained in:
@@ -52,6 +52,13 @@ web = [
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"dep:serde_json",
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]
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# Offscreen-Renderpfad (kein Fenster/Surface): Adapter/Device ohne Surface,
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# Render-Target ist eine `wgpu::Texture` statt einer Surface-Textur, Ergebnis als
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# PNG kodiert (`image`-Crate). Fuer Golden-Image-Tests und headlessen PNG-Export
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# (Engine-Nordstern, siehe docs/design/engine-headless.md). Bewusst NICHT Teil von
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# `render`/`web`: die `image`-Abhaengigkeit soll den wasm-Build nicht belasten.
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headless = ["render", "dep:image"]
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[dependencies]
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serde = { version = "1", features = ["derive"] }
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# JSON-Szene (dieselbe Ableitung wie der native Push): im Web-Pfad zur Laufzeit
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@@ -69,6 +76,12 @@ pollster = { version = "0.3", optional = true }
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# an wgpu gekoppelt: die 0.6er-Reihe ist die zu wgpu 22 passende.
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glyphon = { version = "0.6", optional = true }
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# --- Headless-PNG-Export (nur mit Feature "headless") ------------------------
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# Nur der PNG-Codec noetig (kein volles Format-Universum) -> default-features aus.
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image = { version = "0.25", optional = true, default-features = false, features = [
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"png",
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] }
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# --- Fenster (nur mit Feature "window") --------------------------------------
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winit = { version = "0.30", optional = true }
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env_logger = { version = "0.11", optional = true }
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@@ -99,3 +112,17 @@ naga = { version = "22", features = ["wgsl-in"] }
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name = "spike"
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path = "src/bin/spike.rs"
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required-features = ["window"]
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# Headless-CLI-Beweis: rendert die Demo-Szene ohne Fenster/Surface nach PNG.
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# Nur mit Feature "headless" verfuegbar (siehe Cargo-Feature-Kommentar oben).
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[[bin]]
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name = "render_png"
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path = "src/bin/render_png.rs"
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required-features = ["headless"]
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# Golden-Image-Test des Headless-Renderpfads. Nur mit Feature "headless" gebaut
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# (der Vergleich laedt das Referenzbild ueber `headless::RgbaImage::decode_png`).
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[[test]]
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name = "golden"
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path = "tests/golden.rs"
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required-features = ["headless"]
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@@ -0,0 +1,50 @@
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// CLI-Beweis fuer den Headless-Renderpfad (Feature "headless"): rendert die
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// Demo-Szene (dieselbe wie der Fenster-Spike, `demo::demo_scene`) OHNE Fenster in
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// eine PNG-Datei. Belegt, dass `HeadlessRenderer` unabhaengig von einer Display-
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// Session funktioniert.
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//
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// Start: cargo run --features headless --bin render_png -- [--out PFAD] [--width N] [--height N]
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#![cfg(feature = "headless")]
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use render2d::headless::HeadlessRenderer;
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use render2d::{demo_scene, initial_view_box};
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fn main() {
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// Defaults passend zum Seitenverhaeltnis von `initial_view_box` (990x630 —
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// Bildschirm-Raum-Einheiten der Demo-Szene, siehe demo.rs).
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let mut width = 990u32;
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let mut height = 630u32;
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let mut out = String::from("target/headless-demo.png");
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let mut args = std::env::args().skip(1);
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while let Some(arg) = args.next() {
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match arg.as_str() {
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"--width" => {
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width = args
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.next()
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.and_then(|v| v.parse().ok())
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.unwrap_or(width);
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}
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"--height" => {
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height = args
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.next()
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.and_then(|v| v.parse().ok())
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.unwrap_or(height);
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}
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"--out" => out = args.next().unwrap_or(out),
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other => eprintln!("render_png: unbekanntes Argument ignoriert: {other}"),
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}
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}
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let mut renderer = HeadlessRenderer::new().expect("Headless-Renderer initialisieren");
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let image = renderer.render_to_image(&demo_scene(), width, height, initial_view_box(), 100.0);
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let png = image.encode_png();
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if let Some(parent) = std::path::Path::new(&out).parent() {
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if !parent.as_os_str().is_empty() {
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std::fs::create_dir_all(parent).expect("Ausgabeverzeichnis anlegen");
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}
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}
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std::fs::write(&out, &png).expect("PNG schreiben");
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println!("render_png: geschrieben nach {out} ({width}x{height})");
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}
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@@ -6,13 +6,16 @@
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// noetig), damit die Szene auch headless testbar bleibt.
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use crate::tessellate::PX_PER_M;
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use crate::types::{FillPolygon, Line, Outline, Scene, Text, TextAlign, ViewBox};
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use crate::types::{Arc, FillPolygon, Line, Outline, Polyline, Scene, Text, TextAlign, ViewBox};
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/// Demo-Szene in Modell-Metern: ein L-foermiger Wand-Poche (konkav!), ein Raum
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/// und ein paar Striche — genug, um Fuellung, Umriss und Papier-mm-Linien zu sehen.
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/// mit 45-Grad-Schraffur, ein Tuerschwenk-Bogen und ein paar Striche — genug, um
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/// ALLE Render-Pfade zu sehen (Fuellung, Umriss, Schraffur/widthScreen,
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/// analytischer Bogen, Papier-mm-Linien, Text).
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pub fn demo_scene() -> Scene {
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let wall_grey: [f32; 4] = [0.55, 0.55, 0.55, 1.0];
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let room_blue: [f32; 4] = [0.20, 0.45, 0.85, 0.18];
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let hatch_blue: [f32; 4] = [0.20, 0.45, 0.85, 0.55];
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let ink: [f32; 4] = [0.10, 0.10, 0.10, 1.0];
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// Konkaves L (Wandflaeche).
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@@ -27,6 +30,34 @@ pub fn demo_scene() -> Scene {
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// Ein transluzenter Raum daneben.
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let room = vec![[5.0, 0.0], [9.0, 0.0], [9.0, 4.0], [5.0, 4.0]];
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// 45-Grad-Schraffur im Raum (wie ein SVG-<pattern>): Strichbreite in
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// BILDSCHIRM-Einheiten (`width_screen`), skaliert also mit dem Zoom wie die
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// Musterkachel — genau der Pfad, den echte Material-Schraffuren nehmen.
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// Linien y = x + c, auf das Raum-Rechteck geklippt.
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let (hx0, hx1, hy0, hy1) = (5.0f32, 9.0f32, 0.0f32, 4.0f32);
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let hatch_step = 0.5f32;
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let mut hatch: Vec<Polyline> = Vec::new();
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let mut c = hy0 - hx1 + hatch_step;
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while c < hy1 - hx0 {
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let xa = hx0.max(hy0 - c);
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let xb = hx1.min(hy1 - c);
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if xb > xa {
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hatch.push(Polyline {
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pts: vec![[xa, xa + c], [xb, xb + c]],
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color: hatch_blue,
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// Breite in Bildschirm-Einheiten (viewBox-px), NICHT Papier-mm.
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width_mm: 1.2,
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width_screen: true,
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dash: None,
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// Ueber der Raum-Fuellung (gleiches z=2, Kategorie Polyline kommt
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// in der stabilen Sortierung NACH den Fills), unter dem
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// Raum-Umriss (z=3).
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z: 2,
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});
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}
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c += hatch_step;
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}
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Scene {
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fills: vec![
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FillPolygon {
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@@ -56,16 +87,38 @@ pub fn demo_scene() -> Scene {
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z: 3,
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},
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],
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polylines: vec![],
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arcs: vec![],
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lines: vec![Line {
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a: [0.0, -1.0],
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b: [9.0, -1.0],
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polylines: hatch,
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// Tuerschwenk in der linken Raumwand: analytischer Bogen (SDF-Pipeline),
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// Angel bei (5,1), Blatt offen nach (6,1), Schwenk bis (5,2).
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arcs: vec![Arc {
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center: [5.0, 1.0],
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from: [6.0, 1.0],
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to: [5.0, 2.0],
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r: 1.0,
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color: ink,
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width_mm: 0.25,
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width_mm: 0.18,
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dash: None,
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z: 4,
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}],
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lines: vec![
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Line {
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a: [0.0, -1.0],
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b: [9.0, -1.0],
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color: ink,
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width_mm: 0.25,
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dash: None,
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z: 4,
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},
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// Tuerblatt zum Schwenkbogen (die Boegen zeichnen NACH den Linien,
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// der Bogen liegt also wie im echten Plan ueber dem Blatt).
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Line {
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a: [5.0, 1.0],
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b: [6.0, 1.0],
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color: ink,
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width_mm: 0.25,
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dash: None,
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z: 5,
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},
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],
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// Ein Raumstempel-artiger Text (echte Glyphen via Atlas), mittig im Raum.
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texts: vec![Text {
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pos: [7.0, 2.0],
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@@ -0,0 +1,235 @@
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// Headless-Offscreen-Renderpfad (Feature "headless"): derselbe Draw-Code wie der
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// Fenster-Spike (`gpu::Renderer::render` nimmt ohnehin nur Device/Queue/View —
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// Surface- oder Offscreen-Textur macht dafuer keinen Unterschied), aber OHNE
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// Fenster/Surface. Ziel ist eine `wgpu::Texture` (RENDER_ATTACHMENT | COPY_SRC),
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// aus der die Pixel per Buffer-Copy ausgelesen und als PNG kodiert werden.
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//
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// Zweck: Engine-Nordstern Punkt 3 (siehe HANDOVER.md) — deterministisches
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// Headless-Rendering fuer PNG-Export und Golden-Image-Tests, ohne Fenster/Display-
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// Server-Zwang. Details/Row-Alignment-Falle: docs/design/engine-headless.md.
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//
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// WICHTIG (Row-Alignment-Falle): wgpu verlangt beim Texture->Buffer-Copy, dass
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// `bytes_per_row` ein Vielfaches von `wgpu::COPY_BYTES_PER_ROW_ALIGNMENT` (256)
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// ist. Bei RGBA8 (4 Byte/Pixel) trifft das NUR zufaellig zu (z.B. Breite 300px =
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// 1200 Byte/Zeile -> kein Vielfaches von 256). Der Zielpuffer wird daher auf die
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// naechste 256er-Grenze gepolstert (`padded_bytes_per_row`); beim Auslesen wird
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// jede Zeile wieder auf die echte Breite (`unpadded_bytes_per_row`) zurueckgeschnitten.
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use image::ImageEncoder;
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use crate::gpu::Renderer;
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use crate::types::{Scene, ViewBox};
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/// Farbformat der Offscreen-Zieltextur. Non-sRGB (Rgba8Unorm): der Fragment-
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/// Shader schreibt seine Farbwerte unkonvertiert — identisch zur Annahme, unter
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/// der der Textpass mit `glyphon::ColorMode::Web` faehrt (siehe
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/// `gpu::Renderer::ensure_text`); damit bleibt der Offscreen-Pfad farblich
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/// konsistent zum Fenster-Pfad auf Plattformen ohne sRGB-Surface-Format.
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pub const COLOR_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
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/// Straff gepacktes RGBA8-Bild (kein Zeilen-Padding mehr — das wurde beim
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/// Auslesen bereits entfernt, siehe Modul-Kopf).
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pub struct RgbaImage {
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pub width: u32,
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pub height: u32,
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/// `width * height * 4` Bytes, Reihenfolge R,G,B,A, zeilenweise von oben.
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pub pixels: Vec<u8>,
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}
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impl RgbaImage {
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/// Kodiert das Bild als PNG-Bytes.
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pub fn encode_png(&self) -> Vec<u8> {
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let mut bytes = Vec::new();
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let encoder = image::codecs::png::PngEncoder::new(&mut bytes);
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encoder
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.write_image(
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&self.pixels,
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self.width,
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self.height,
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image::ExtendedColorType::Rgba8,
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)
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.expect("PNG-Encoding fehlgeschlagen");
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bytes
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}
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/// Dekodiert PNG-Bytes zurueck in ein straff gepacktes RGBA8-Bild —
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/// Gegenstueck zu `encode_png`, damit der Golden-Image-Test das Referenzbild
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/// laden kann, ohne die `image`-Crate selbst zu ziehen.
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pub fn decode_png(bytes: &[u8]) -> Result<Self, String> {
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let img = image::load_from_memory_with_format(bytes, image::ImageFormat::Png)
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.map_err(|e| format!("PNG-Dekodierung fehlgeschlagen: {e}"))?
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.into_rgba8();
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Ok(Self {
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width: img.width(),
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height: img.height(),
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pixels: img.into_raw(),
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})
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}
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}
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/// Haelt Device/Queue + den geteilten Draw-Code (`gpu::Renderer`) fuer den
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/// Offscreen-Pfad. Ein Renderer pro Instanz reicht — die Pipelines sind an
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/// `COLOR_FORMAT` gebunden, das bleibt fuer alle Aufrufe gleich.
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pub struct HeadlessRenderer {
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device: wgpu::Device,
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queue: wgpu::Queue,
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renderer: Renderer,
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}
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impl HeadlessRenderer {
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/// Baut Instance/Adapter/Device OHNE Surface (kein Fenster, keine Display-
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/// Session noetig). Backend explizit auf Vulkan gepinnt: Vulkan rendert
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/// offscreen ohne jede Fenster-/Surface-Abhaengigkeit; GL braucht auf Linux
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/// i.d.R. einen EGL/GLX-Kontext, der ohne Display-Server Sonderfaelle hat.
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///
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/// `Err` statt Panik, wenn kein Adapter/Device verfuegbar ist — der Golden-
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/// Image-Test ueberspringt sich dann sauber (CI-Runner ohne GPU).
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pub fn new() -> Result<Self, String> {
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let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
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backends: wgpu::Backends::VULKAN,
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..Default::default()
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});
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let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::HighPerformance,
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force_fallback_adapter: false,
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// Kein Fenster -> keine kompatible Surface noetig.
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compatible_surface: None,
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}))
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.ok_or_else(|| "kein Vulkan-Adapter fuer Headless-Rendering gefunden".to_string())?;
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let (device, queue) = pollster::block_on(adapter.request_device(
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&wgpu::DeviceDescriptor {
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label: Some("headless.device"),
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required_features: wgpu::Features::empty(),
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required_limits: wgpu::Limits::default(),
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memory_hints: wgpu::MemoryHints::Performance,
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},
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None,
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))
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.map_err(|e| format!("Headless-Device anfordern fehlgeschlagen: {e}"))?;
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let renderer = Renderer::new(&device, COLOR_FORMAT);
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Ok(Self {
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device,
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queue,
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renderer,
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})
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}
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/// Rendert `scene` in ein `width`x`height`-Offscreen-Bild (Papier-Massstab
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/// `paper_scale_n`, z.B. `100.0` fuer 1:100) und liest es als straff gepacktes
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/// RGBA8-Bild zurueck. Jeder Aufruf laedt die Szene neu hoch (kein Zwischen-
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/// Zustand noetig fuer den CLI-/Test-Anwendungsfall).
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pub fn render_to_image(
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&mut self,
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scene: &Scene,
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width: u32,
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height: u32,
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view_box: ViewBox,
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paper_scale_n: f32,
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) -> RgbaImage {
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let (width, height) = (width.max(1), height.max(1));
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self.renderer.paper_scale_n = paper_scale_n;
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self.renderer.upload_scene(&self.device, scene);
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let texture = self.device.create_texture(&wgpu::TextureDescriptor {
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label: Some("headless.target"),
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size: wgpu::Extent3d {
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width,
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height,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: COLOR_FORMAT,
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
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view_formats: &[],
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});
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let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
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self.renderer
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.render(&self.device, &self.queue, &view, view_box, (width, height));
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RgbaImage {
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width,
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height,
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pixels: self.read_pixels(&texture, width, height),
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}
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}
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/// Texture -> gepolsterter Buffer -> straff gepacktes Pixel-Array (Row-
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/// Alignment-Falle, siehe Modul-Kopf).
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fn read_pixels(&self, texture: &wgpu::Texture, width: u32, height: u32) -> Vec<u8> {
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const BYTES_PER_PIXEL: u32 = 4;
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let unpadded_bytes_per_row = width * BYTES_PER_PIXEL;
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let padded_bytes_per_row = align_up(unpadded_bytes_per_row, wgpu::COPY_BYTES_PER_ROW_ALIGNMENT);
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let buffer_size = u64::from(padded_bytes_per_row) * u64::from(height);
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let output_buffer = self.device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("headless.readback"),
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size: buffer_size,
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usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
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mapped_at_creation: false,
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});
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let mut encoder = self
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("headless.copy"),
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});
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encoder.copy_texture_to_buffer(
|
||||
wgpu::ImageCopyTexture {
|
||||
texture,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d::ZERO,
|
||||
aspect: wgpu::TextureAspect::All,
|
||||
},
|
||||
wgpu::ImageCopyBuffer {
|
||||
buffer: &output_buffer,
|
||||
layout: wgpu::ImageDataLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: Some(padded_bytes_per_row),
|
||||
rows_per_image: Some(height),
|
||||
},
|
||||
},
|
||||
wgpu::Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
);
|
||||
self.queue.submit(std::iter::once(encoder.finish()));
|
||||
|
||||
let slice = output_buffer.slice(..);
|
||||
let (tx, rx) = std::sync::mpsc::channel();
|
||||
slice.map_async(wgpu::MapMode::Read, move |res| {
|
||||
let _ = tx.send(res);
|
||||
});
|
||||
// Vulkan hat keine Event-Loop wie ein Fenster -> Poll blockierend, bis
|
||||
// die Map-Callback feuert (kein busy-loop noetig, `Maintain::Wait` wartet).
|
||||
self.device.poll(wgpu::Maintain::Wait);
|
||||
rx.recv()
|
||||
.expect("Map-Callback nie aufgerufen")
|
||||
.expect("Buffer-Mapping fehlgeschlagen");
|
||||
|
||||
let data = slice.get_mapped_range();
|
||||
let mut pixels =
|
||||
Vec::with_capacity(unpadded_bytes_per_row as usize * height as usize);
|
||||
for row in 0..height as usize {
|
||||
let start = row * padded_bytes_per_row as usize;
|
||||
let end = start + unpadded_bytes_per_row as usize;
|
||||
pixels.extend_from_slice(&data[start..end]);
|
||||
}
|
||||
drop(data);
|
||||
output_buffer.unmap();
|
||||
pixels
|
||||
}
|
||||
}
|
||||
|
||||
/// Rundet `value` auf das naechste Vielfache von `align` (>=1) auf.
|
||||
fn align_up(value: u32, align: u32) -> u32 {
|
||||
if align <= 1 {
|
||||
return value;
|
||||
}
|
||||
((value + align - 1) / align) * align
|
||||
}
|
||||
@@ -27,6 +27,11 @@ pub mod gpu;
|
||||
#[cfg(feature = "web")]
|
||||
pub mod web;
|
||||
|
||||
// Offscreen-Renderpfad (kein Fenster/Surface), nur mit Feature "headless".
|
||||
// Siehe docs/design/engine-headless.md.
|
||||
#[cfg(feature = "headless")]
|
||||
pub mod headless;
|
||||
|
||||
pub use demo::{demo_scene, initial_view_box};
|
||||
pub use ortho::{compute_ortho_matrix, meet_scale, mm_to_device_px, Mat4};
|
||||
pub use tessellate::{
|
||||
|
||||
@@ -0,0 +1,109 @@
|
||||
// Golden-Image-Test des Headless-Renderpfads (Feature "headless"): rendert die
|
||||
// Demo-Szene (dieselbe wie der Fenster-Spike) und vergleicht sie pixelweise gegen
|
||||
// ein eingechecktes Referenzbild (`tests/golden/demo.png`), mit Toleranz fuer
|
||||
// GPU-/Treiber-AA-Rauschen.
|
||||
//
|
||||
// `#[ignore]`: die Vulkan-/GPU-Verfuegbarkeit ist auf CI-Runnern nicht garantiert,
|
||||
// und ein Software-Rasterizer (llvmpipe) wuerde anderes AA liefern als das
|
||||
// Referenzbild (siehe docs/design/engine-headless.md). Lokal ausfuehren mit:
|
||||
// cargo test --features headless -- --include-ignored
|
||||
//
|
||||
// Bei einer bewussten Rendering-Aenderung das Referenzbild neu erzeugen (siehe
|
||||
// docs/design/engine-headless.md, Abschnitt "Referenzbild aktualisieren").
|
||||
#![cfg(feature = "headless")]
|
||||
|
||||
use render2d::headless::{HeadlessRenderer, RgbaImage};
|
||||
use render2d::{demo_scene, initial_view_box};
|
||||
|
||||
/// Ort des eingecheckten Referenzbilds (absolut ueber das Crate-Manifest, damit
|
||||
/// der Test unabhaengig vom Arbeitsverzeichnis laeuft).
|
||||
const GOLDEN_PATH: &str = concat!(env!("CARGO_MANIFEST_DIR"), "/tests/golden/demo.png");
|
||||
/// Debug-Diff-Bild bei Abweichung (rote Pixel == abweichend, sonst Ist-Bild).
|
||||
const DIFF_PATH: &str = concat!(env!("CARGO_MANIFEST_DIR"), "/target/golden-diff.png");
|
||||
/// Ist-Bild bei Abweichung (Basis fuer eine gewollte Referenz-Aktualisierung).
|
||||
const ACTUAL_PATH: &str = concat!(env!("CARGO_MANIFEST_DIR"), "/target/golden-actual.png");
|
||||
|
||||
/// Ein Pixel gilt als "abweichend", wenn IRGENDEIN Kanal-Delta diesen Wert
|
||||
/// ueberschreitet (deckt AA-Rundungsrauschen zwischen GPU-Treibern ab).
|
||||
const CHANNEL_DELTA_THRESHOLD: i32 = 2;
|
||||
/// Maximal erlaubter Anteil abweichender Pixel, bevor der Test fehlschlaegt.
|
||||
const MAX_DIFFERING_FRACTION: f64 = 0.005;
|
||||
|
||||
#[test]
|
||||
#[ignore]
|
||||
fn demo_szene_entspricht_referenzbild() {
|
||||
// Dieselben Defaults wie `render_png` (siehe src/bin/render_png.rs) — das
|
||||
// Referenzbild wird exakt so erzeugt.
|
||||
let width = 990u32;
|
||||
let height = 630u32;
|
||||
|
||||
// Kein Adapter (z.B. CI-Runner ohne GPU) -> Test sauber ueberspringen statt
|
||||
// rot zu schlagen (siehe `HeadlessRenderer::new`-Doku).
|
||||
let mut renderer = match HeadlessRenderer::new() {
|
||||
Ok(r) => r,
|
||||
Err(e) => {
|
||||
eprintln!("golden: uebersprungen, kein Headless-Adapter verfuegbar: {e}");
|
||||
return;
|
||||
}
|
||||
};
|
||||
let actual = renderer.render_to_image(&demo_scene(), width, height, initial_view_box(), 100.0);
|
||||
|
||||
let golden_bytes = std::fs::read(GOLDEN_PATH).unwrap_or_else(|e| {
|
||||
panic!(
|
||||
"Referenzbild {GOLDEN_PATH} fehlt oder unlesbar ({e}); zuerst erzeugen, \
|
||||
siehe docs/design/engine-headless.md"
|
||||
)
|
||||
});
|
||||
let golden = RgbaImage::decode_png(&golden_bytes).expect("Referenzbild dekodieren");
|
||||
|
||||
assert_eq!(golden.width, actual.width, "Referenzbild-Breite weicht ab");
|
||||
assert_eq!(golden.height, actual.height, "Referenzbild-Hoehe weicht ab");
|
||||
|
||||
let total_pixels = (actual.width as usize) * (actual.height as usize);
|
||||
let mut differing = 0usize;
|
||||
let mut diff_pixels = vec![0u8; actual.pixels.len()];
|
||||
|
||||
for i in 0..total_pixels {
|
||||
let base = i * 4;
|
||||
let is_diff = (0..4).any(|c| {
|
||||
(actual.pixels[base + c] as i32 - golden.pixels[base + c] as i32).abs()
|
||||
> CHANNEL_DELTA_THRESHOLD
|
||||
});
|
||||
if is_diff {
|
||||
differing += 1;
|
||||
// Abweichende Pixel signalrot markieren, Rest unveraendert lassen
|
||||
// (Kontext fuers Debuggen).
|
||||
diff_pixels[base] = 255;
|
||||
diff_pixels[base + 1] = 0;
|
||||
diff_pixels[base + 2] = 0;
|
||||
diff_pixels[base + 3] = 255;
|
||||
} else {
|
||||
diff_pixels[base..base + 4].copy_from_slice(&actual.pixels[base..base + 4]);
|
||||
}
|
||||
}
|
||||
|
||||
let fraction = differing as f64 / total_pixels as f64;
|
||||
println!(
|
||||
"golden: {differing}/{total_pixels} Pixel abweichend ({:.4}%), Toleranz {:.1}%",
|
||||
fraction * 100.0,
|
||||
MAX_DIFFERING_FRACTION * 100.0
|
||||
);
|
||||
if fraction > MAX_DIFFERING_FRACTION {
|
||||
if let Some(parent) = std::path::Path::new(DIFF_PATH).parent() {
|
||||
let _ = std::fs::create_dir_all(parent);
|
||||
}
|
||||
let diff = RgbaImage {
|
||||
width: actual.width,
|
||||
height: actual.height,
|
||||
pixels: diff_pixels,
|
||||
};
|
||||
std::fs::write(DIFF_PATH, diff.encode_png()).expect("Diff-Bild schreiben");
|
||||
std::fs::write(ACTUAL_PATH, actual.encode_png()).expect("Ist-Bild schreiben");
|
||||
panic!(
|
||||
"Golden-Image-Test fehlgeschlagen: {differing}/{total_pixels} Pixel weichen ab \
|
||||
({:.3}% > {:.3}% Toleranz), Diff-Bild: {DIFF_PATH}, Ist-Bild: {ACTUAL_PATH}",
|
||||
fraction * 100.0,
|
||||
MAX_DIFFERING_FRACTION * 100.0
|
||||
);
|
||||
}
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 66 KiB |
Reference in New Issue
Block a user