Dach: Mansarden-Untertypen (Giebel/Walm/Zelt) + parametrierbarer Knick

Bisher gab es nur die Giebel-Mansarde (2-seitig). Neu über Roof.mansardType:
- 'giebel' (Default): Mansard-Satteldach, Giebel an den Enden (wie bisher)
- 'walm': allseitige Mansarde (Sockel + oberer Walm, kein Giebel) — 8 Flächen
- 'zelt': allseitige Mansarde zur flachen Spitze — 8 Flächen, kein First
Knicklage jetzt parametrierbar (Roof.mansardKneeRatio, Default 0.4 der halben
Spannweite). Dach-Panel: Mansard-Art-Dropdown + Knicklage-Feld (nur bei Mansarde).
+4 Geometrie-Tests (Ratio, Walm-/Zelt-Flächen/Grate).

Nebenbei: Fenster-Dialog-Labels klarer als 'Einbaulage ab / Abstand von Kante'
(Nutzer: wo sitzt das Fenster in der Aussparung, ab Innen-/Aussenkante + wieviel).
666/666 grün.
This commit is contained in:
2026-07-10 01:53:55 +02:00
parent 9a38636bf2
commit bfb80b363b
7 changed files with 201 additions and 24 deletions
+112 -20
View File
@@ -174,33 +174,125 @@ function computeCanonical(
}
case "mansarde": {
// Sattel mit Knick: steile untere Neigung (pitchDeg) über den äusseren
// Tiefenanteil, dann flache obere (pitchUpperDeg ?? halbe Hauptneigung).
// Mansarde: steile untere Neigung (pitchDeg) bis zur Knicklinie, dann
// flache obere (pitchUpperDeg ?? halbe Hauptneigung). Untertyp steuert, ob
// die Knickform an ZWEI Seiten sitzt (Giebel) oder RINGSUM (Walm/Zelt).
const aLow = a;
const aUp = Math.max(0, roof.pitchUpperDeg ?? roof.pitchDeg / 2) * DEG;
const d1 = halfD * 0.4; // Knick-Einzug von der Traufe (äussere 40% steil)
const z1 = e + d1 * Math.tan(aLow);
const z2 = z1 + (halfD - d1) * Math.tan(aUp);
const yf = y0 + d1; // vordere Knicklinie
const yb = y1 - d1; // hintere Knicklinie
const ratio = Math.min(0.49, Math.max(0.05, roof.mansardKneeRatio ?? 0.4));
const mType = roof.mansardType ?? "giebel";
if (mType === "giebel") {
// Mansard-Satteldach: Knick nur an den beiden Traufseiten, Giebel an den
// Enden (bisheriges Verhalten, jetzt mit parametrierbarem Knick).
const d1 = halfD * ratio;
const z1 = e + d1 * Math.tan(aLow);
const z2 = z1 + (halfD - d1) * Math.tan(aUp);
const yf = y0 + d1;
const yb = y1 - d1;
return {
eaves,
ridges: [[P(x0, yc), P(x1, yc)]],
hips: [],
breaks: [
[P(x0, yf), P(x1, yf)],
[P(x0, yb), P(x1, yb)],
],
planes: [
{ pts: [[x0, y0, e], [x1, y0, e], [x1, yf, z1], [x0, yf, z1]] },
{ pts: [[x0, yf, z1], [x1, yf, z1], [x1, yc, z2], [x0, yc, z2]] },
{ pts: [[x0, y1, e], [x1, y1, e], [x1, yb, z1], [x0, yb, z1]] },
{ pts: [[x0, yb, z1], [x1, yb, z1], [x1, yc, z2], [x0, yc, z2]] },
],
gables: [
[[x0, y0, e], [x0, yf, z1], [x0, yc, z2], [x0, yb, z1], [x0, y1, e]],
[[x1, y0, e], [x1, yf, z1], [x1, yc, z2], [x1, yb, z1], [x1, y1, e]],
],
ridgeHeight: z2 - e,
};
}
// Allseitige Mansarde (Walm/Zelt): steiler Sockel ringsum bis zur
// Knicklinie (inneres Rechteck), darüber flacher Walm bzw. flache Spitze.
const dLow = Math.min(halfW, halfD) * ratio;
const z1 = e + dLow * Math.tan(aLow);
const ix0 = x0 + dLow;
const iy0 = y0 + dLow;
const ix1 = x1 - dLow;
const iy1 = y1 - dLow;
const ihalfD = (iy1 - iy0) / 2;
const ihalfW = (ix1 - ix0) / 2;
// Sockel-Trapeze (4 Seiten, steil) + Sockel-Grate (Ecken aussen→innen) +
// Knicklinie (inneres Rechteck) sind beiden allseitigen Formen gemein.
const socketPlanes = [
{ pts: [[x0, y0, e], [x1, y0, e], [ix1, iy0, z1], [ix0, iy0, z1]] as Vec3[] },
{ pts: [[x1, y1, e], [x0, y1, e], [ix0, iy1, z1], [ix1, iy1, z1]] as Vec3[] },
{ pts: [[x0, y1, e], [x0, y0, e], [ix0, iy0, z1], [ix0, iy1, z1]] as Vec3[] },
{ pts: [[x1, y0, e], [x1, y1, e], [ix1, iy1, z1], [ix1, iy0, z1]] as Vec3[] },
];
const socketHips: [Vec2, Vec2][] = [
[P(x0, y0), P(ix0, iy0)],
[P(x1, y0), P(ix1, iy0)],
[P(x1, y1), P(ix1, iy1)],
[P(x0, y1), P(ix0, iy1)],
];
const kneeBreaks: [Vec2, Vec2][] = [
[P(ix0, iy0), P(ix1, iy0)],
[P(ix1, iy0), P(ix1, iy1)],
[P(ix1, iy1), P(ix0, iy1)],
[P(ix0, iy1), P(ix0, iy0)],
];
if (mType === "walm") {
// Oberer Walm auf dem inneren Rechteck (First entlang X).
const z2 = z1 + ihalfD * Math.tan(aUp);
let ra = ix0 + ihalfD;
let rb = ix1 - ihalfD;
if (ra > rb) ra = rb = xc;
return {
eaves,
ridges: [[P(ra, yc), P(rb, yc)]],
hips: [
...socketHips,
[P(ix0, iy0), P(ra, yc)],
[P(ix1, iy0), P(rb, yc)],
[P(ix1, iy1), P(rb, yc)],
[P(ix0, iy1), P(ra, yc)],
],
breaks: kneeBreaks,
planes: [
...socketPlanes,
{ pts: [[ix0, iy0, z1], [ix1, iy0, z1], [rb, yc, z2], [ra, yc, z2]] },
{ pts: [[ix1, iy1, z1], [ix0, iy1, z1], [ra, yc, z2], [rb, yc, z2]] },
{ pts: [[ix0, iy1, z1], [ix0, iy0, z1], [ra, yc, z2]] },
{ pts: [[ix1, iy0, z1], [ix1, iy1, z1], [rb, yc, z2]] },
],
gables: [],
ridgeHeight: z2 - e,
};
}
// "zelt": flache Spitze über der Mitte des inneren Rechtecks.
const z2 = z1 + Math.min(ihalfW, ihalfD) * Math.tan(aUp);
return {
eaves,
ridges: [[P(x0, yc), P(x1, yc)]],
hips: [],
breaks: [
[P(x0, yf), P(x1, yf)],
[P(x0, yb), P(x1, yb)],
ridges: [],
hips: [
...socketHips,
[P(ix0, iy0), P(xc, yc)],
[P(ix1, iy0), P(xc, yc)],
[P(ix1, iy1), P(xc, yc)],
[P(ix0, iy1), P(xc, yc)],
],
breaks: kneeBreaks,
planes: [
{ pts: [[x0, y0, e], [x1, y0, e], [x1, yf, z1], [x0, yf, z1]] }, // vorn unten
{ pts: [[x0, yf, z1], [x1, yf, z1], [x1, yc, z2], [x0, yc, z2]] }, // vorn oben
{ pts: [[x0, y1, e], [x1, y1, e], [x1, yb, z1], [x0, yb, z1]] }, // hinten unten
{ pts: [[x0, yb, z1], [x1, yb, z1], [x1, yc, z2], [x0, yc, z2]] }, // hinten oben
],
gables: [
[[x0, y0, e], [x0, yf, z1], [x0, yc, z2], [x0, yb, z1], [x0, y1, e]],
[[x1, y0, e], [x1, yf, z1], [x1, yc, z2], [x1, yb, z1], [x1, y1, e]],
...socketPlanes,
{ pts: [[ix0, iy0, z1], [ix1, iy0, z1], [xc, yc, z2]] },
{ pts: [[ix1, iy0, z1], [ix1, iy1, z1], [xc, yc, z2]] },
{ pts: [[ix1, iy1, z1], [ix0, iy1, z1], [xc, yc, z2]] },
{ pts: [[ix0, iy1, z1], [ix0, iy0, z1], [xc, yc, z2]] },
],
gables: [],
ridgeHeight: z2 - e,
};
}