Nativer 3D-wgpu-Renderer (render3d, M0+M1): Wand-Extrusion, Kamera, Licht
Eigenstaendige Crate wie render2d (render/window-Stufung, serde-only Mesh- schicht headless testbar). Wand-Extrusion (Band via Links-Normale, Quader mit nach aussen zeigenden Normalen), handgerechnete Mat4 (perspektiv+ortho, wgpu- Clip-Z [0,1], 5 Kamera-Presets), Directional-Light + Tiefenpuffer + Backface- Culling. Orbit-Spike (cargo run --features window --bin spike3d). Plus Port- Briefing mit M2..M9-Milestones (three.js-Viewport-Bestandsaufnahme).
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