Echte Fonts im nativen 2D: glyphon-Glyphenatlas statt Browser-Overlay
Raumstempel-Text rendert jetzt im nativen wgpu-Fenster mit echten TrueType-Glyphen (Inter, Systemfonts via cosmic-text) ueber einen GPU-Glyphen-Atlas — im selben 4x-MSAA-Pass nach der Geometrie. Schriftgroesse in Papier-mm (gleiche Formel wie Strichbreiten, skaliert mit dem Zoom); die Bridge flacht Rich-Text-Stempel + Zusatzzeilen zeilenweise auf serde-kompatible texts ab (Layout wie der SVG-Pfad).
This commit is contained in:
Generated
+291
-5
@@ -702,6 +702,29 @@ dependencies = [
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"libc",
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@@ -3489,6 +3649,7 @@ version = "0.1.0"
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@@ -3551,6 +3712,12 @@ dependencies = [
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@@ -4144,6 +4361,15 @@ dependencies = [
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@@ -4864,12 +5102,48 @@ dependencies = [
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|
||||
checksum = "23cb788ffebc92c5948d0e997106233eeb1d8b9512f93f41651f52b6c5f5af86"
|
||||
|
||||
[[package]]
|
||||
name = "unicode-ccc"
|
||||
version = "0.2.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1df77b101bcc4ea3d78dafc5ad7e4f58ceffe0b2b16bf446aeb50b6cb4157656"
|
||||
|
||||
[[package]]
|
||||
name = "unicode-ident"
|
||||
version = "1.0.24"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e6e4313cd5fcd3dad5cafa179702e2b244f760991f45397d14d4ebf38247da75"
|
||||
|
||||
[[package]]
|
||||
name = "unicode-linebreak"
|
||||
version = "0.1.5"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "3b09c83c3c29d37506a3e260c08c03743a6bb66a9cd432c6934ab501a190571f"
|
||||
|
||||
[[package]]
|
||||
name = "unicode-properties"
|
||||
version = "0.1.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "7df058c713841ad818f1dc5d3fd88063241cc61f49f5fbea4b951e8cf5a8d71d"
|
||||
|
||||
[[package]]
|
||||
name = "unicode-script"
|
||||
version = "0.5.8"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "383ad40bb927465ec0ce7720e033cb4ca06912855fc35db31b5755d0de75b1ee"
|
||||
|
||||
[[package]]
|
||||
name = "unicode-segmentation"
|
||||
version = "1.13.3"
|
||||
@@ -5372,7 +5646,7 @@ dependencies = [
|
||||
"js-sys",
|
||||
"khronos-egl",
|
||||
"libc",
|
||||
"libloading 0.7.4",
|
||||
"libloading 0.8.9",
|
||||
"log",
|
||||
"metal",
|
||||
"naga",
|
||||
@@ -6004,6 +6278,12 @@ version = "0.8.28"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "3ae8337f8a065cfc972643663ea4279e04e7256de865aa66fe25cec5fb912d3f"
|
||||
|
||||
[[package]]
|
||||
name = "yazi"
|
||||
version = "0.1.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c94451ac9513335b5e23d7a8a2b61a7102398b8cca5160829d313e84c9d98be1"
|
||||
|
||||
[[package]]
|
||||
name = "yoke"
|
||||
version = "0.8.3"
|
||||
@@ -6027,6 +6307,12 @@ dependencies = [
|
||||
"synstructure",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "zeno"
|
||||
version = "0.2.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "dd15f8e0dbb966fd9245e7498c7e9e5055d9e5c8b676b95bd67091cd11a1e697"
|
||||
|
||||
[[package]]
|
||||
name = "zerocopy"
|
||||
version = "0.8.52"
|
||||
|
||||
@@ -23,7 +23,9 @@ default = []
|
||||
|
||||
# GPU-Pipelines (wgpu). Baut auch headless (wgpu laedt Vulkan/GL erst zur
|
||||
# Laufzeit dynamisch), rendert aber nur mit einer aktiven Grafik-Session.
|
||||
render = ["dep:wgpu", "dep:bytemuck", "dep:pollster"]
|
||||
# glyphon = GPU-Glyphen-Atlas fuer ECHTE TrueType-Schrift (cosmic-text) —
|
||||
# gehoert bewusst in die GPU-Schicht, die serde-only-Default-Schicht bleibt fontfrei.
|
||||
render = ["dep:wgpu", "dep:bytemuck", "dep:pollster", "dep:glyphon"]
|
||||
|
||||
# Fenster-Spike (winit) inkl. lauffaehigem Binary. Braucht Wayland/X11 + eine
|
||||
# Display-Session zur visuellen Verifikation.
|
||||
@@ -39,6 +41,9 @@ serde = { version = "1", features = ["derive"] }
|
||||
wgpu = { version = "22", optional = true }
|
||||
bytemuck = { version = "1", optional = true, features = ["derive"] }
|
||||
pollster = { version = "0.3", optional = true }
|
||||
# Echte TrueType-Glyphen ueber einen GPU-Atlas (cosmic-text + etagere). Version
|
||||
# an wgpu gekoppelt: die 0.6er-Reihe ist die zu wgpu 22 passende.
|
||||
glyphon = { version = "0.6", optional = true }
|
||||
|
||||
# --- Fenster (nur mit Feature "window") --------------------------------------
|
||||
winit = { version = "0.30", optional = true }
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
// noetig), damit die Szene auch headless testbar bleibt.
|
||||
|
||||
use crate::tessellate::PX_PER_M;
|
||||
use crate::types::{FillPolygon, Line, Outline, Scene, ViewBox};
|
||||
use crate::types::{FillPolygon, Line, Outline, Scene, Text, TextAlign, ViewBox};
|
||||
|
||||
/// Demo-Szene in Modell-Metern: ein L-foermiger Wand-Poche (konkav!), ein Raum
|
||||
/// und ein paar Striche — genug, um Fuellung, Umriss und Papier-mm-Linien zu sehen.
|
||||
@@ -57,6 +57,14 @@ pub fn demo_scene() -> Scene {
|
||||
color: ink,
|
||||
width_mm: 0.25,
|
||||
}],
|
||||
// Ein Raumstempel-artiger Text (echte Glyphen via Atlas), mittig im Raum.
|
||||
texts: vec![Text {
|
||||
pos: [7.0, 2.0],
|
||||
content: "Raum 16.00 m²".into(),
|
||||
size_mm: 3.5,
|
||||
color: ink,
|
||||
align: TextAlign::Center,
|
||||
}],
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -17,10 +17,10 @@
|
||||
use bytemuck::{Pod, Zeroable};
|
||||
use wgpu::util::DeviceExt;
|
||||
|
||||
use crate::ortho::{compute_ortho_matrix, mm_to_device_px, Mat4};
|
||||
use crate::ortho::{compute_ortho_matrix, corrected_view_box, meet_scale, mm_to_device_px, Mat4};
|
||||
use crate::shaders::{FILL_WGSL, LINE_WGSL};
|
||||
use crate::tessellate::{compile_scene, GpuGeometry};
|
||||
use crate::types::{Scene, ViewBox};
|
||||
use crate::tessellate::{compile_scene, to_screen, GpuGeometry};
|
||||
use crate::types::{Scene, Text, TextAlign, ViewBox};
|
||||
|
||||
/// MSAA-Faktor: 4x Multisampling fuer glatte Linien-/Fuellkanten (wie im Browser).
|
||||
const SAMPLE_COUNT: u32 = 4;
|
||||
@@ -64,8 +64,28 @@ struct SceneBuffers {
|
||||
line_vbo: Option<wgpu::Buffer>,
|
||||
line_ibo: Option<wgpu::Buffer>,
|
||||
geo: GpuGeometry,
|
||||
/// Textzeilen der Szene (Modell-Anker + Papier-mm-Groesse). Werden nicht
|
||||
/// tesselliert, sondern pro Frame ueber den Glyphen-Atlas gesetzt (die
|
||||
/// Pixelgroesse haengt vom Zoom ab).
|
||||
texts: Vec<Text>,
|
||||
}
|
||||
|
||||
/// Zustand des Glyphen-Textpasses (glyphon): Systemfonts + Rasterizer-Cache +
|
||||
/// GPU-Atlas + Renderer. Lazily beim ersten Frame mit Texten erstellt (braucht
|
||||
/// die Queue, die `Renderer::new` nicht bekommt — Signatur bleibt stabil).
|
||||
struct TextState {
|
||||
font_system: glyphon::FontSystem,
|
||||
swash_cache: glyphon::SwashCache,
|
||||
viewport: glyphon::Viewport,
|
||||
atlas: glyphon::TextAtlas,
|
||||
renderer: glyphon::TextRenderer,
|
||||
}
|
||||
|
||||
/// Schrift des Plans: dieselbe Familie wie der Browser-Text (`--font` in
|
||||
/// styles.css beginnt mit "Inter"); cosmic-text laedt die Systemfonts und
|
||||
/// faellt bei fehlender Familie auf sans-serif zurueck.
|
||||
const TEXT_FAMILY: &str = "Inter";
|
||||
|
||||
/// Der native 2D-Renderer: haelt beide Pipelines, den (dynamischen) Uniform-
|
||||
/// Puffer und die aktuell hochgeladene Szene. Pan/Zoom aktualisiert nur die
|
||||
/// Ortho-Matrix (kein Re-Tessellieren).
|
||||
@@ -84,6 +104,8 @@ pub struct Renderer {
|
||||
msaa_view: Option<wgpu::TextureView>,
|
||||
/// Groesse, fuer die `msaa_view` angelegt wurde.
|
||||
msaa_size: (u32, u32),
|
||||
/// Glyphen-Textpass (lazily beim ersten Frame mit Texten erstellt).
|
||||
text: Option<TextState>,
|
||||
/// Loeschfarbe (Zeichenblatt), Default hell wie im WebGL-Pfad (#f0f0f0).
|
||||
pub clear_color: wgpu::Color,
|
||||
/// Papier-Massstab-Nenner (1:N) fuer echte mm-Strichbreiten.
|
||||
@@ -229,6 +251,7 @@ impl Renderer {
|
||||
format: color_format,
|
||||
msaa_view: None,
|
||||
msaa_size: (0, 0),
|
||||
text: None,
|
||||
// #f0f0f0 (== --sheet). 0.941 entspricht dem WebGL-clearColor.
|
||||
clear_color: wgpu::Color {
|
||||
r: 0.941,
|
||||
@@ -271,6 +294,37 @@ impl Renderer {
|
||||
line_vbo: mk_vbo(&geo.line_verts, "line.vbo"),
|
||||
line_ibo: mk_ibo(&geo.line_idx, "line.ibo"),
|
||||
geo,
|
||||
texts: scene.texts.clone(),
|
||||
});
|
||||
}
|
||||
|
||||
/// Erstellt den Glyphen-Textpass beim ersten Bedarf (FontSystem laedt die
|
||||
/// Systemfonts einmalig). Der TextRenderer MUSS mit demselben
|
||||
/// MultisampleState wie die Geometrie-Pipelines gebaut werden (MSAA 4x),
|
||||
/// sonst passt er nicht in den gemeinsamen Render-Pass.
|
||||
fn ensure_text(&mut self, device: &wgpu::Device, queue: &wgpu::Queue) {
|
||||
if self.text.is_some() {
|
||||
return;
|
||||
}
|
||||
let cache = glyphon::Cache::new(device);
|
||||
let viewport = glyphon::Viewport::new(device, &cache);
|
||||
let mut atlas = glyphon::TextAtlas::new(device, queue, &cache, self.format);
|
||||
let renderer = glyphon::TextRenderer::new(
|
||||
&mut atlas,
|
||||
device,
|
||||
wgpu::MultisampleState {
|
||||
count: SAMPLE_COUNT,
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
None,
|
||||
);
|
||||
self.text = Some(TextState {
|
||||
font_system: glyphon::FontSystem::new(),
|
||||
swash_cache: glyphon::SwashCache::new(),
|
||||
viewport,
|
||||
atlas,
|
||||
renderer,
|
||||
});
|
||||
}
|
||||
|
||||
@@ -374,6 +428,122 @@ impl Renderer {
|
||||
|
||||
self.ensure_uniform_capacity(device, blocks.len() as u64);
|
||||
|
||||
// ── Textpass vorbereiten (echte Glyphen via Atlas) ────────────────────
|
||||
// Pixelgroesse = Papier-mm * mm_px (dieselbe Formel wie die Strich-
|
||||
// breiten) -> Text waechst beim Zoomen exakt wie im Browser. Die Anker
|
||||
// werden ueber den aspekt-korrigierten viewBox in Fenster-Pixel
|
||||
// projiziert; die Ausrichtung nutzt die gemessene Zeilenbreite.
|
||||
let has_texts = self
|
||||
.scene
|
||||
.as_ref()
|
||||
.map_or(false, |s| !s.texts.is_empty());
|
||||
if has_texts || self.text.is_some() {
|
||||
self.ensure_text(device, queue);
|
||||
let ts = self.text.as_mut().expect("ensure_text");
|
||||
let cvb = corrected_view_box(view_box, vw, vh);
|
||||
let meet = meet_scale(view_box, vw, vh);
|
||||
|
||||
// Je sichtbarer Zeile ein geshapter Buffer + Platzierung.
|
||||
struct Placed {
|
||||
buffer: glyphon::Buffer,
|
||||
left: f32,
|
||||
top: f32,
|
||||
color: glyphon::Color,
|
||||
}
|
||||
let mut placed: Vec<Placed> = Vec::new();
|
||||
if let Some(scene) = &self.scene {
|
||||
let attrs = glyphon::Attrs::new()
|
||||
.family(glyphon::Family::Name(TEXT_FAMILY));
|
||||
for t in &scene.texts {
|
||||
let font_px = t.size_mm * mm_px;
|
||||
// Unlesbar kleine Glyphen ueberspringen (spart Shaping/Atlas).
|
||||
if !(font_px >= 1.0) || t.content.is_empty() {
|
||||
continue;
|
||||
}
|
||||
// Anker (Modell-Meter) -> Fenster-Pixel: erst Bildschirm-Raum
|
||||
// (to_screen), dann viewBox-Projektion (meet-Skala).
|
||||
let s = to_screen(t.pos);
|
||||
let ax = (s[0] - cvb.x) * meet;
|
||||
let ay = (s[1] - cvb.y) * meet;
|
||||
// Grober Sichtbarkeits-Test VOR dem Shaping (Buffer sparen):
|
||||
// grosszuegige Marge, da die Zeilenbreite noch unbekannt ist.
|
||||
let margin = font_px * (t.content.len() as f32 + 2.0);
|
||||
if ax < -margin || ax > vw + margin || ay < -2.0 * font_px || ay > vh + 2.0 * font_px {
|
||||
continue;
|
||||
}
|
||||
|
||||
let mut buffer = glyphon::Buffer::new(
|
||||
&mut ts.font_system,
|
||||
glyphon::Metrics::new(font_px, font_px * 1.2),
|
||||
);
|
||||
// Unbegrenzt: eine Zeile, kein Umbruch (Zeilen sind vorgeflacht).
|
||||
buffer.set_size(&mut ts.font_system, None, None);
|
||||
buffer.set_text(&mut ts.font_system, &t.content, attrs, glyphon::Shaping::Advanced);
|
||||
|
||||
// Gemessene Breite + Baseline fuer Ausrichtung/Anker.
|
||||
let (line_w, baseline) = buffer
|
||||
.layout_runs()
|
||||
.next()
|
||||
.map(|r| (r.line_w, r.line_y))
|
||||
.unwrap_or((0.0, font_px * 0.8));
|
||||
let left = match t.align {
|
||||
TextAlign::Left => ax,
|
||||
TextAlign::Center => ax - line_w / 2.0,
|
||||
TextAlign::Right => ax - line_w,
|
||||
};
|
||||
let top = ay - baseline; // Anker-Y ist die BASELINE der Zeile.
|
||||
// Praeziser Sichtbarkeits-Test mit gemessener Breite.
|
||||
if left > vw || left + line_w < 0.0 || top > vh || top + font_px * 1.4 < 0.0 {
|
||||
continue;
|
||||
}
|
||||
let c = t.color;
|
||||
let to8 = |v: f32| (v.clamp(0.0, 1.0) * 255.0).round() as u8;
|
||||
placed.push(Placed {
|
||||
buffer,
|
||||
left,
|
||||
top,
|
||||
color: glyphon::Color::rgba(to8(c[0]), to8(c[1]), to8(c[2]), to8(c[3])),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
ts.viewport.update(
|
||||
queue,
|
||||
glyphon::Resolution {
|
||||
width: viewport.0,
|
||||
height: viewport.1,
|
||||
},
|
||||
);
|
||||
let bounds = glyphon::TextBounds {
|
||||
left: 0,
|
||||
top: 0,
|
||||
right: viewport.0 as i32,
|
||||
bottom: viewport.1 as i32,
|
||||
};
|
||||
let areas = placed.iter().map(|p| glyphon::TextArea {
|
||||
buffer: &p.buffer,
|
||||
left: p.left,
|
||||
top: p.top,
|
||||
scale: 1.0,
|
||||
bounds,
|
||||
default_color: p.color,
|
||||
custom_glyphs: &[],
|
||||
});
|
||||
if let Err(e) = ts.renderer.prepare(
|
||||
device,
|
||||
queue,
|
||||
&mut ts.font_system,
|
||||
&mut ts.atlas,
|
||||
&ts.viewport,
|
||||
areas,
|
||||
&mut ts.swash_cache,
|
||||
) {
|
||||
eprintln!("render2d Text-prepare fehlgeschlagen: {e:?}");
|
||||
}
|
||||
// Nicht mehr benoetigte Glyphen aus dem Atlas werfen (haelt ihn klein).
|
||||
ts.atlas.trim();
|
||||
}
|
||||
|
||||
// Alle Bloecke in den (auf uniform_stride gepolsterten) Puffer schreiben.
|
||||
if let Some(u) = &self.uniform {
|
||||
let stride = self.uniform_stride as usize;
|
||||
@@ -444,6 +614,14 @@ impl Renderer {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 3) Text ZUOBERST im selben MSAA-Pass (der TextRenderer wurde mit
|
||||
// identischem MultisampleState erstellt, siehe ensure_text).
|
||||
if let Some(ts) = &self.text {
|
||||
if let Err(e) = ts.renderer.render(&ts.atlas, &ts.viewport, &mut pass) {
|
||||
eprintln!("render2d Text-render fehlgeschlagen: {e:?}");
|
||||
}
|
||||
}
|
||||
}
|
||||
queue.submit(std::iter::once(encoder.finish()));
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ pub mod gpu;
|
||||
pub use demo::{demo_scene, initial_view_box};
|
||||
pub use ortho::{compute_ortho_matrix, meet_scale, mm_to_device_px, Mat4};
|
||||
pub use tessellate::{compile_scene, triangulate, GpuGeometry, PX_PER_M};
|
||||
pub use types::{FillPolygon, Line, Outline, Point, Rgba, Scene, ViewBox};
|
||||
pub use types::{FillPolygon, Line, Outline, Point, Rgba, Scene, Text, TextAlign, ViewBox};
|
||||
|
||||
// --- Tests: Tessellierung (Muster wie glPlanCompile.test.ts) -----------------
|
||||
|
||||
|
||||
@@ -48,6 +48,17 @@ fn ortho(left: f32, right: f32, bottom: f32, top: f32) -> Mat4 {
|
||||
/// zusaetzliche Meter-Skalierung. Bildschirm-Y zeigt nach unten -> top = vb.y,
|
||||
/// bottom = vb.y + vb.h (kleineres Y oben -> Clip +1).
|
||||
pub fn compute_ortho_matrix(view_box: ViewBox, canvas_w: f32, canvas_h: f32) -> Mat4 {
|
||||
let ViewBox { x, y, w, h } = corrected_view_box(view_box, canvas_w, canvas_h);
|
||||
// top = y (Bildschirm-Y oben, kleiner), bottom = y + h.
|
||||
ortho(x, x + w, y + h, y)
|
||||
}
|
||||
|
||||
/// Der aufs Canvas-Seitenverhaeltnis gedehnte (zentrierte) viewBox — exakt die
|
||||
/// Korrektur, die auch in der Ortho-Matrix steckt. Mit ihm laesst sich ein
|
||||
/// Bildschirm-Raum-Punkt direkt in Fenster-Pixel projizieren:
|
||||
/// `px = (s - corrected.xy) * meet_scale(corrected, ...)` (der Textpass braucht
|
||||
/// genau das fuer die Glyphen-Anker).
|
||||
pub fn corrected_view_box(view_box: ViewBox, canvas_w: f32, canvas_h: f32) -> ViewBox {
|
||||
let ViewBox {
|
||||
mut x,
|
||||
mut y,
|
||||
@@ -69,8 +80,7 @@ pub fn compute_ortho_matrix(view_box: ViewBox, canvas_w: f32, canvas_h: f32) ->
|
||||
h = nh;
|
||||
}
|
||||
}
|
||||
// top = y (Bildschirm-Y oben, kleiner), bottom = y + h.
|
||||
ortho(x, x + w, y + h, y)
|
||||
ViewBox::new(x, y, w, h)
|
||||
}
|
||||
|
||||
/// meet-Skala: Geraete-px je viewBox-Einheit (SVG `xMidYMid meet`).
|
||||
|
||||
@@ -68,9 +68,42 @@ pub struct Polyline {
|
||||
pub width_mm: f32,
|
||||
}
|
||||
|
||||
/// Horizontale Ausrichtung eines Textes relativ zu seinem Anker (deckungsgleich
|
||||
/// zur Absatz-Ausrichtung des Plan-Text-Primitivs: left/center/right).
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default, Serialize, Deserialize)]
|
||||
#[serde(rename_all = "lowercase")]
|
||||
pub enum TextAlign {
|
||||
#[default]
|
||||
Left,
|
||||
Center,
|
||||
Right,
|
||||
}
|
||||
|
||||
/// EINE Textzeile mit echter Papier-mm-Schriftgroesse. Der Web-Renderer flacht
|
||||
/// mehrzeilige Raumstempel (Rich-Text + Zusatzzeilen) zeilenweise auf dieses
|
||||
/// Format ab; gerendert wird mit ECHTEN TrueType-Glyphen ueber einen GPU-Atlas
|
||||
/// (glyphon/cosmic-text) — bewusst KEINE Einstrich-Vektorschrift.
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct Text {
|
||||
/// Anker in Modell-Metern: X gemaess `align`, Y = BASELINE der Zeile.
|
||||
pub pos: Point,
|
||||
/// Zeileninhalt (bereits geflachte Runs, plain).
|
||||
pub content: String,
|
||||
/// Schriftgroesse in ECHTEN Papier-Millimetern (skaliert mit dem Zoom wie
|
||||
/// die Strichbreiten, siehe `ortho::mm_to_device_px`).
|
||||
#[serde(rename = "sizeMm")]
|
||||
pub size_mm: f32,
|
||||
/// Textfarbe (RGBA 0..1).
|
||||
pub color: Rgba,
|
||||
/// Ausrichtung relativ zu `pos` (Default: left).
|
||||
#[serde(default)]
|
||||
pub align: TextAlign,
|
||||
}
|
||||
|
||||
/// Die vollstaendige Szene: alles, was ein Frame zeichnet. Reihenfolge ist
|
||||
/// signifikant (Z-/Alpha-Ueberlagerung): erst Fuellungen, dann Umrisse, dann
|
||||
/// offene Polylinien, dann freie Linien — analog zur Draw-Reihenfolge im WebGL-Pfad.
|
||||
/// Texte liegen zuoberst (eigener Glyphen-Pass nach der Geometrie).
|
||||
#[derive(Debug, Clone, Default, Serialize, Deserialize)]
|
||||
pub struct Scene {
|
||||
#[serde(default)]
|
||||
@@ -81,6 +114,8 @@ pub struct Scene {
|
||||
pub polylines: Vec<Polyline>,
|
||||
#[serde(default)]
|
||||
pub lines: Vec<Line>,
|
||||
#[serde(default)]
|
||||
pub texts: Vec<Text>,
|
||||
}
|
||||
|
||||
/// Rechteckiger Ausschnitt in BILDSCHIRM-Einheiten (viewBox), analog `ViewBox`
|
||||
|
||||
Reference in New Issue
Block a user