# Dependencies node_modules/ # Build output dist/ *.tsbuildinfo # Probe / screenshot artifacts (regenerated) scripts/*.png # Editor / OS .DS_Store *.log # ── Broad material textures (fetched via scripts/fetch-materials.mjs) ───────── # Binary JPGs from the DOSSIER-LIBRARY mirror are NOT committed here — run: # node scripts/fetch-materials.mjs --library # to populate them locally. The 12 starter folders are explicitly excluded from # this ignore rule so they stay tracked in git. public/assets/materials/*/ !public/assets/materials/Bricks104/ !public/assets/materials/Concrete048/ !public/assets/materials/Grass005/ !public/assets/materials/Gravel043/ !public/assets/materials/Ground103/ !public/assets/materials/Marble012/ !public/assets/materials/Metal063/ !public/assets/materials/PavingStones150/ !public/assets/materials/Plaster001/ !public/assets/materials/Tiles141/ !public/assets/materials/Wood095/ !public/assets/materials/WoodFloor051/ # Generierte native-Viewport-Szenen (aus sampleProject via scripts/dump-native-scene.mjs) src-tauri/assets/native2d_scene.json src-tauri/assets/native3d_walls.json