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DOSSIER-STANDALONE/src/commands/cmds/arc.ts
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// Arc — Mittelpunkt + Startpunkt + Endpunkt. Schritte:
// 1) „Mittelpunkt:" → Punkt
// 2) „Startpunkt:" → Punkt (setzt Radius r = |P1Center| UND Startwinkel a0)
// 3) „Endpunkt:" → Punkt (setzt Endwinkel a1; Radius bleibt) → commit
//
// Der Bogen läuft CCW von a0 nach a1 (wie DXF-ARC und das `{shape:"arc"}`-
// Rendering in PlanView). Der Endpunkt wird nur für seinen WINKEL genutzt (auf
// den Kreis mit Radius r projiziert). In generatePlan/PlanView als glatter
// SVG-Bogen (`drawingArc`) gerendert.
import type { Drawing2D } from "../../model/types";
import { uniqueId } from "../../tools/types";
import type {
Command,
CommandContext,
CommandResult,
CommandState,
DraftShape,
Project,
ToolDraft,
Vec2,
} from "../types";
const EPS = 1e-6;
interface ArcCenter extends CommandState {
phase: "center";
}
interface ArcStart extends CommandState {
phase: "start";
center: Vec2;
cursor: Vec2 | null;
}
interface ArcEnd extends CommandState {
phase: "end";
center: Vec2;
r: number;
a0: number;
cursor: Vec2 | null;
}
type ArcState = ArcCenter | ArcStart | ArcEnd;
const dist = (a: Vec2, b: Vec2): number => Math.hypot(b.x - a.x, b.y - a.y);
const angle = (c: Vec2, p: Vec2): number => Math.atan2(p.y - c.y, p.x - c.x);
/** CCW-Spanne von a0 nach a1, normiert auf (0, 2π]. */
function sweepOf(a0: number, a1: number): number {
const TAU = Math.PI * 2;
const s = ((a1 - a0) % TAU + TAU) % TAU;
return s < EPS ? TAU : s;
}
/** Punkte eines Bogens (CCW a0→a1) für die Vorschau. */
function arcPts(center: Vec2, r: number, a0: number, a1: number): Vec2[] {
const sweep = sweepOf(a0, a1);
const N = Math.max(2, Math.ceil(sweep / (Math.PI / 32)));
const pts: Vec2[] = [];
for (let i = 0; i <= N; i++) {
const t = a0 + (sweep * i) / N;
pts.push({ x: center.x + r * Math.cos(t), y: center.y + r * Math.sin(t) });
}
return pts;
}
/** Punkte einer vollen Kreis-Approximation (Radius-Vorschau im „start"-Schritt). */
function circlePts(center: Vec2, r: number): Vec2[] {
const N = 48;
const pts: Vec2[] = [];
for (let i = 0; i < N; i++) {
const t = (i / N) * Math.PI * 2;
pts.push({ x: center.x + r * Math.cos(t), y: center.y + r * Math.sin(t) });
}
return pts;
}
/** Vorschau (offener Bogen) + HUD (Spanne in Grad). */
function arcDraft(center: Vec2, r: number, a0: number, a1: number, at: Vec2 | null): ToolDraft {
if (r < EPS) return { preview: [], vertices: [center] };
const preview: DraftShape[] = [{ kind: "poly", pts: arcPts(center, r, a0, a1), closed: false }];
const draft: ToolDraft = { preview, vertices: [center] };
if (at) {
const deg = (sweepOf(a0, a1) * 180) / Math.PI;
draft.hud = { at, text: `${deg.toFixed(0)}°` };
}
return draft;
}
function appendArc(p: Project, center: Vec2, r: number, a0: number, a1: number, ctx: CommandContext): Project {
if (r < EPS) return p;
const d: Drawing2D = {
id: uniqueId("dr2d"),
type: "drawing2d",
levelId: ctx.level.id,
categoryCode: ctx.defaultCategoryCode,
geom: { shape: "arc", center, r, a0, a1 },
};
return { ...p, drawings2d: [...p.drawings2d, d] };
}
const idle = (): [CommandState, CommandResult] => [
{ phase: "center", lastPoint: null },
{ draft: null, done: true },
];
export const arcCommand: Command = {
name: "arc",
labelKey: "cmd.arc.label",
prompt: (s) => {
const phase = (s as ArcState).phase;
return phase === "start" ? "cmd.arc.start" : phase === "end" ? "cmd.arc.end" : "cmd.arc.center";
},
accepts: () => ["point"],
options: () => [],
init: (): ArcCenter => ({ phase: "center", lastPoint: null }),
onInput: (state, input, ctx): [CommandState, CommandResult] => {
const s = state as ArcState;
if (input.kind !== "point") return [s, { draft: null }];
const pt = input.point;
if (s.phase === "center") {
const ns: ArcStart = { phase: "start", center: pt, cursor: pt, lastPoint: pt };
return [ns, { draft: { preview: [], vertices: [pt] } }];
}
if (s.phase === "start") {
const r = dist(s.center, pt);
if (r < EPS) return [s, { draft: null }];
const a0 = angle(s.center, pt);
const ns: ArcEnd = { phase: "end", center: s.center, r, a0, cursor: pt, lastPoint: pt };
return [ns, { draft: arcDraft(s.center, r, a0, a0, pt) }];
}
// Endpunkt: Endwinkel setzen, Bogen committen.
const a1 = angle(s.center, pt);
const { center, r, a0 } = s;
return [
{ phase: "center", lastPoint: null },
{ draft: null, done: true, commit: (p) => appendArc(p, center, r, a0, a1, ctx) },
];
},
onMove: (state, point): [CommandState, CommandResult] => {
const s = state as ArcState;
if (s.phase === "start") {
const r = dist(s.center, point);
const ns: ArcStart = { ...s, cursor: point };
return [
ns,
{
draft: {
preview: [{ kind: "poly", pts: circlePts(s.center, r), closed: true }],
vertices: [s.center],
hud: { at: point, text: `r ${r.toFixed(2)} m` },
},
},
];
}
if (s.phase === "end") {
const a1 = angle(s.center, point);
const ns: ArcEnd = { ...s, cursor: point };
return [ns, { draft: arcDraft(s.center, s.r, s.a0, a1, point) }];
}
return [s, { draft: null }];
},
onConfirm: (): [CommandState, CommandResult] => idle(),
onCancel: (): [CommandState, CommandResult] => idle(),
};