packaging/iso: uninstall safety, fail-closed AUR updates, no sshd on live ISO
- tanin-greet.install: post_remove restores the previous greetd config — removing the package no longer leaves greetd pointing at a dead binary - aur-autoupdate: skip packages when the AUR RPC is unreachable instead of building blind (fail closed) - build-tanin-repo: per-package makepkg logs instead of >/dev/null - live ISO: drop sshd.service enablement (root has an empty password on the live medium); encoded in bootstrap-profile.sh so it survives re-bootstrap - gtklock config: de-personalize hardcoded /home/karim path, mark as not-yet-packaged reference - tanin-desktop PKGBUILD: correct stale AUR-vs-extra comments (gtklock, awww, cliphist are in extra), document the eww-git provides=eww contract - docs/distribution.md: mark SigLevel TrustAll as temporary/insecure, add repo-signing TODO (repo-add -s, SigLevel Required), tick done roadmap items - tanin-calendar + niri-config.kdl: pending session work Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -14,11 +14,13 @@ input {
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mouse {}
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}
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// Outputs — scale 1.25 like the Hyprland setup. Mode omitted on purpose so niri
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// picks the highest refresh rate automatically (144 Hz on DP-3). Positions are
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// left to niri's auto-placement.
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// Outputs — scale 1.25 like the Hyprland setup. Mode is pinned explicitly:
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// niri's "preferred" mode on DP-3 is only 60 Hz, so omitting it left the
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// monitor at 59.951 Hz. We force the full 143.973 Hz panel rate (gaming).
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// Positions are left to niri's auto-placement.
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output "DP-3" {
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scale 1.25
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mode "2560x1440@143.973"
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}
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output "HDMI-A-1" {
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scale 1.25
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@@ -92,6 +94,18 @@ window-rule {
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clip-to-geometry true
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}
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// ---- Gaming: Spiele direkt im echten Vollbild öffnen ----------------------
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// Steam/Proton-Titel (app-id "steam_app_<id>") und gamescope gehen sofort
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// fullscreen auf — ohne Gaps, Rundungen oder geometry-clip (würde sonst die
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// Render-Surface beschneiden). Manuell jederzeit mit Mod+Shift+F umschaltbar.
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window-rule {
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match app-id="^steam_app_"
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match app-id="^gamescope$"
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open-fullscreen true
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geometry-corner-radius 0
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clip-to-geometry false
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}
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// ---- geblurrtes Wallpaper im Overview-Backdrop ----------------------------
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// Zwei Wallpaper-Surfaces:
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// * swaybg (namespace "wallpaper") -> scharf auf dem Desktop (waypaper)
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